- Throw a single dice to decide the first move. Remember, the one who scores higher will move first. If the dice land on a checker or outside the board, then it is not counted. Throw the dice again if the dice shows the same point and continue until the difference is noticed.
- Your moves are determined by throwing both the dice.
- Points are from 1 to 24. It starts with your furthest upper right-hand corner.
- You may move the greater number, if you consider one of the two dice. You may move all the pips, as shown by the dice.
- Your move must be in anti-clockwise direction. The same is applicable to your opponent also.
- Move your checkers as you wish, but remember your ultimate goal is to place all the checkers in the home board. You must move onto open points only. You may move checkers in pairs or single.
- If your checker lands up in a blot, then the competitor’s checker is removed and placed in the bar.
- Once you complete moving all your checkers into the quadrant of the home board, start commencing bearing off.
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